Table of Contents
WOLF3D.TXT
This is a list of all known versions of Wolfenstein 3-D and it also includes all known changes between the versions. 1)
Wolfenstein 3-D was developed by id Software and released as a Shareware, 3-Episode and 6-Episode version. A package called “Nocturnal Missions” was also distributed which upgraded the 3-Episode version into the 6-Episode version.
During Alpha stages there were also separate EGA and VGA versions, but the EGA version was dropped later on in development.
Changelog status: Excellent
Development versions
Version 1.0 (1992-03-12) Alpha
Compiled March 12, 1992
EGA and VGA versions
Changes compared to Version 1.0 (1992-05-05)
Gameplay differences
- Secret doors do not slide, they disappear when opened instead
- There's no “End Game” option in the main menu when plaing a game
General differences
- There is no episode selection screen
- The help screen has a red background and green text
- The help screen is hugely unfinished
- There is a separate “Ordering Information” and “Read This” section in the main menu
- The main menu cursor always starts off at “New Game” instead starting off at “Read This!” the first time
- The memory values indicated on the initializing screen are considerably bigger
- In the change view menu, the bottom part of the screen is blue
- The debug cheats don't need to be activated in any way
- The debug cheats work using
F10
instead ofTab
- The
F10 + O
debug cheat actually shows something useful - The initializing screen shows wether playing the EGA or VGA version instead of indicating the publisher
- Using the switch in the exit elevator doesn't change its position
- No version number displayed on the initializing screen
Graphical differences
- The options title is slightly differently shaded
- The face for difficulty skill 3 is slightly different
- The high scores table looks completely different
- The HUD weapon graphics are less shaded
- The B.J. face graphics on the HUD are slightly different
- The “Get Psyched!” graphic is significantly smaller
- The pop-up windows look completely different
- The credits screen looks completely different
- The initializing screen uses different colors for the availability of memory for the different memory types
- The title screen is quite different
- The HUD key graphics are shaded differently
- The Demo title graphic is completely different
- The Water Puddle graphic is slightly different
- The Green Barrel graphic is slightly different
- The Floor Lamp graphic is slightly different
- The Pillar graphic is completely different
- The Green Plant graphic is slightly different
- The Skeleton graphic is slightly different
- The Vase graphic is completely different
- The Ceiling Light graphic is slightly different
- The Suit of Armor graphic is slightly different
- The Ammo Clip graphic is different
- The Machine Gun pickup graphic is missing its shadow
- The Chaingun pickup graphic is missing its shadow
- The Jewels (tresure chest) graphic is completely different; it's just a bunch of jewels laying about
- The Crown graphic shadow is different
- The Extra Life graphic is different
- The Guard graphics have some misplaced transparent pixels between its legs
- The SS graphics are lacking shading seen in the final
- The Hans Grosse graphics are highly unfinished
- The Gray Brick Wall 1 graphic is slightly different
- The Gray Brick Wall 1 Shaded graphic is slightly different
- The Gray Brick Wall 2 Shaded graphic is slightly different
- The Gray Brick Wall Flag graphic is slightly different
- The Gray Brick Wall Hitler Portrait graphic is different
- The Gray Brick Wall Hitler Portrait Shaded graphic is different
- The Blue Brick Wall Cell graphic is slightly different
- The Blue Brick Wall Cell Shaded graphic is unfinished
- The Gray Brick Wall Eagle Arch graphic is slightly different
- The Gray Brick Wall Eagle Arch Shaded graphic is slightly different
- The Blue Brick Wall Cell with Skeleton Shaded graphic is unfinished
- The Blue Brick Wall Shaded graphic is unfinished
- The Wood Wall Eagle Artwork graphic is different
- The Wood Wall Eagle Artwork Shaded graphic is different
- The Wood Wall Hitler Portrait graphic is different
- The Wood Wall Hitler Portrait Shaded graphic is different
- The Steel Wall with Sign graphic is highly unfinished
- The Steel Wall with Sign Shaded graphic is highly unfinished
- The Steel Wall graphic is highly unfinished
- The Steel Wall Shaded graphic is highly unfinished
- The Sky graphic is unfinished
- The Red Brick Wall graphic is slightly different
- The Red Brick Wall Shaded graphic is slightly different
- The Elevator Switch Up graphic has been fixed
Audio differences
- The initializing music is completely different
- The enemy sound firing sound is completely different
- All enemies make the same sound as the Brown Guard enemy when noticing you
- All levels use the same music
Level design differences
- E1L1 - Some enemies are placed differently
- E1L1 - Some floor types are different
- E1L1 - The secret area in the Hitler portrait is inaccessible because a table is placed in front of its entrance
- E1L1 - The first secret room by the exit is slightly different
- E1L1 - There's actually a secret floor code beneath the secret elevator
- E1L2 - Some enemies are placed differently
- E1L2 - Some rooms are larger and there are certain rooms that have later been removed
- E1L2 - The floor type in the secret room with treasure is different
- E1L2 - A door is missing from one of the prison cells in the prison close to the start
- E1L3 - Some enemies are placed differently
- E1L3 - Some floor types are different
- E1L3 - There are some more rooms in the “room labyrinth”
- E1L3 - Some secret areas are slightly different
- E1L4 - Major parts of the level differ
- E1L5 - Major parts of the level differ
- E1L6 - Basically the same level design, but vastly more rooms
- E1L7 - Basically the same level design, but vastly more rooms
- E1L8 - Basically the same level design, but vastly more rooms
- E1L9 - The level has been altered slightly, the passage that leads out in particular
- E1L10 - The level is completely different
Bugs
- Shooting may also causes enemies in other rooms to activate
Missing features
- The easiest difficulty is missing
- There is no episode selection screen
- There's no parental advisory screen displayed during startup
- Extra lives cannot be picked up
- There's no victory screen when flipping the switch in an elevator; you are taken directly to the next level
- Hans Grosse's functions have not yet been implemented
Miscellaneous
- There's no exit screen
- The main game
.EXE
is calledWOLF1V.EXE
Notes
README.WL1
has been modified by a third-partyWOLFART.WL1
has been modified by a third-partyORDERART.WL1
has been modified by a third-partyHELPART.WL1
has been modified by a third-party
File listing
|----------- md5sum -----------| 12.03.1992 01:37 576 AUDIOHED.WL1 178e747da0d6ad92a1551eca8e15d42c 12.03.1992 01:37 77.265 AUDIOT.WL1 1b3a55cb26b390af3f3ccf636df554cf 18.04.1992 06:08 1.103 HELPART.WL1 2eeec38c754bbd2aaab5cfe10527501a 12.03.1992 01:29 402 MAPHEAD.WL1 926ab17693b130ccc236c44518a425d6 12.03.1992 01:23 62.660 MAPTEMP.WL1 f68e19c2b6ba6321cb8a0b9c5c02e780 18.04.1992 06:07 150 ORDERART.WL1 60ee000af9529e92108a4bd567aead1a 18.04.1992 06:05 3.971 README.WL1 96a0c9adca4fe4af36c2a0503265ae99 12.03.1992 01:29 1.024 VGADICT.WL1 a61ce00c9a890764d729f9415be71b7e 12.03.1992 01:29 195.624 VGAGRAPH.WL1 016486fd3f14c477d5af3594fdf22f69 12.03.1992 01:29 1.281 VGAHEAD.WL1 58476125be7ec77afc8b93bfe12c50a7 12.03.1992 00:00 561.192 VSWAP.WL1 9d75e163ad3dfec0534b45520c61c17c 12.03.1992 01:40 83.375 WOLF1V.EXE b5753a62c2495f2cdb2dfec909bd3e1c 18.04.1992 06:06 191 WOLFART.WL1 29ed23e6a0858dadf6572f2466d85717 13 Datei(en), 988.814 Bytes
... and what about this?
- There's another Alpha version of
WOLF1V.EXE
in my fundus but i don't know anything about it:
|----------- md5sum -----------| 17.04.2003 07:01 83.380 WOLF1V.EXE 20c97c75c79d54c11959e4e2e3d9526c
Screenshots
Version 1.0 (1992-03-14) Beta
Thanks to gerolf 👍
Compiled March 14, 1992
VGA version
BETA.TXT
Dear Beta Tester: You have been selected to Beta-test Id Software's hot new game, Wolfenstein 3-D. If you do NOT have an account on Software Creations, you MUST get an account before you can access Id Software's BETA CONFERENCE (63). The numbers are (508) 365-9668 [9600 baud], (508) 368-4137 [2400] & (508) 365-9669 [1200]. After you are registered on Software Creations, you should go into Conference 63 and download Wolfenstein 3-D. There will be a Beta Form included in the .ZIP file that you should fill out and upload back into the Conference. Periodically, there will be more recent Beta uploads from us that you should download. Included with them will be a list of the bugs that were fixed since the last upload. You will be Beta testing parts 1-3: the entire trilogy. Part One in VGA will be first for beta, then EGA of Part One, then Parts Two and Three in both video modes. We want you to find as many bugs as possible in this game (except for those listed below). Try really weird things, try to break this game down -- we dare ya! Please run through all 3 difficulty modes ("Don't Hurt Me", "Bring 'Em On", and "I am Death incarnate!") and list any bugs you find. Try and find all the hidden areas! We want your honest opinions about this game. If you are a big Keen fan, this may NOT be the game for you. But, if you're the kind that could get into Wing Commander, you'll love this game. Any suggestions on improving the game in ANY way will be appreciated. These are the things NOT finished at this Beta so far: * A complete Demo loop * End-of-level Bonus Screen * Between-level Screen * High Scores finished * The readable text within the game (Read This! and Ordering Info) * End of Game stuff (win or lose) Please upload your forms as soon as possible, we don't have a lot of time before this game is released: April 15th. Sincerely, John Romero Id Software, Inc.
File listing
|----------- md5sum -----------| 13.03.1992 04:52 588 AUDIOHED.WL1 2eeb6213b6f3e14afb73cb9da307e027 13.03.1992 04:52 77.697 AUDIOT.WL1 1ef6074f06bbff1e4f30a27edf48d707 14.03.1992 06:04 1.971 BETA.TXT 6383f95b6d684b4eee6b8bc6e07d1dff 12.03.1992 05:38 1.444 BETAFORM.TXT 3a0dde01e1d1f9b712aa5f72802a23d3 13.03.1992 06:42 4.280 DEMO0.WL1 47b314571bc72b0974b21cf4fbc8a717 29.02.1992 21:08 1.113 HELPART.WL1 52a5f46a5694e3a4c9e046b6a19b1c5e 14.03.1992 21:42 402 MAPHEAD.WL1 0baea3afe5d9aa56d41388ab30ae8f9a 14.03.1992 21:42 56.332 MAPTEMP.WL1 4a8426ce714ca01f2ea245da277ae9a6 29.02.1992 21:09 119 ORDERART.WL1 783b09dab6a87a6e1c867b85a37f66f8 14.03.1992 06:17 3.866 README.TXT 4eb5b60c3e3072c070ea7323882b3e90 14.03.1992 06:19 1.024 VGADICT.WL1 db3b956cc907335e11f8d0ba76038935 14.03.1992 06:19 206.582 VGAGRAPH.WL1 68a330519609e25829bbaa7bc511725f 14.03.1992 06:19 1.284 VGAHEAD.WL1 6b67b36782e1817eb1bfbaddd3bf84c3 14.03.1992 05:35 563.752 VSWAP.WL1 8d94b1e51b7f16d9688ab9d20e45528d 14.03.1992 06:37 84.211 WOLF1V.EXE 1eef965dea7d150c14949805b9906eb4 15.02.1992 02:08 170 WOLFART.WL1 177a91bf53b6f496859e69ff422ce8bd 16 Datei(en), 1.004.835 Bytes
Screenshots
Version 1.0 (1992-04-13) Beta
Thanks to gerolf 👍
Compiled April 13, 1992
VGA version
READ_ME.TXT
Beta Testers: This is the final BETA release for Wolfenstein 3-D, Episode One: Escape From Wolfenstein. In the upcoming weeks we will be working on episodes 2-6, so stay tuned for more Nazi-blasting and Big Boss surprises! Things fixed/added in this BETA since last time: * Jason has added STEREO SOUND for those of you that have the NEW Sound Blaster Pro! Hear a Nazi yell to your left, you hear it through the left speaker! Cool! Make sure you read the SB_NOTE.TXT file to see how you need to set up your IRQ, etc. if you have your card set differently than the factory defaults. * For those of you who are sick enough, we added the DogYipe digitized sound! (hehe) * There are now RATIOs at the end of each level, plus the time it took you to get through. There's also a PAR TIME -- if you beat it, you will be getting MEGAPOINTS! If you can't get anywhere near the time, you are NOT an expert Wolfenstein player. The PAR times were taken from me (John Romero) playing with both the mouse AND keyboard, cruising through each room towards the elevator (not really blazing through), killing everything in each room, then adding 30 seconds to the time. An excellent example of the speed achieved with mouse&keyboard movement is demonstrated by the DEMO. Let the game go from the Title screen, Credits, then DEMO and you'll see. At least the PARs give you something to work towards! Also, the RATIOs tell you how many percent of the KILLABLE objects you toasted, SECRET passages you found, and percent of TREASURE you got. If you get 100% on any of these -- BONUS! * The DEMO mode only works correctly the FIRST time you run the game. We're working on fixing this, believe you me! * We added an F7 (QuickSave) and F8 (QuickLoad) that is TRULY FAST! If you're having trouble getting through this game -- no longer a problem! If you haven't selected a SAVENAME the first time you play, you will be thrown into the F2 SAVE GAME screen. Afterwards, the game just says "Saving..." for less than a second! * We added a "BABY MODE" for everyone that can't even handle "Don't Hurt Me!". Yes, even your girlfriends can play this game! * The Big Boss Dude is lots easier to kill (you can even kill him with a machine gun!). The end of the game isn't finished yet, as well as the articles "Read This!" and "Ordering Info". * The sliding walls now SLIDE! They look VERY COOL! The noise they make when they are triggered is kinda soft, so we're beefing that up a bit. * Can everyone find the hidden level? (WITHOUT USING W-F10?) It's been totally re-drawn! * We added Mouse Sensitivity! No more MouseArm affliction! (Hopefully) Let Uncle John give you a little hint: Don't just use the mouse by itself! Use the mouse AND the keyboard! I use the mouse for turning left & right, firing and strafing. Use the keys for accelerated turning, moving forward and backward, and for Super Speed (SHIFT KEY). Only by mastering this control combination can you declare yourself a Master Wolfenstein Player. * That annoying flashing thing in the top-left-corner is GONE! TOAST! * Whenever you hear a dog barking, but don't see anything but guards -- you know what I'm talking about -- THAT'S BECAUSE THE DOGS HAVE BETTER HEARING THAN THE GUARDS AND THEY HEARD YOU WHILE THEY'RE IN ANOTHER ROOM! DOGS CAN'T OPEN DOORS! Everybody -- back to slogging through the castle once more! Tell me if you have any problems or find any bugs! Above all -- HAVE FUN! John Romero Id Software, Inc.
File listing
|----------- md5sum -----------| 12.04.1992 23:15 648 AUDIOHED.WL1 9032bdb814426761d85f0263e89a3adc 12.04.1992 23:15 86.752 AUDIOT.WL1 745a70a7c86e082015761a2955304546 14.03.1992 08:04 1.971 BETA.TXT 6383f95b6d684b4eee6b8bc6e07d1dff 12.03.1992 07:38 1.444 BETAFORM.TXT 3a0dde01e1d1f9b712aa5f72802a23d3 13.04.1992 01:23 7.308 DEMO0.WL1 acb6bf99eda0bfae9b7dce548c24ec55 27.02.1992 04:35 2.136 DEMO1.WL1 7f19b88223b8e18557d39e10f6f5c35d 26.02.1992 22:38 1.078 HELPART.WL1 4953f28e562fbdb7ea0c6fb28e080ccb 11.04.1992 22:03 402 MAPHEAD.WL1 22e329a69b101a5fc7e64eb8d7b81952 11.04.1992 22:03 70.768 MAPTEMP.WL1 9fed97e036bf1419317fd9b50011b529 25.02.1992 23:26 140 ORDERART.WL1 2b137175bdef454b2c067bed8ca5bbe3 13.04.1992 06:52 3.640 READ_ME.TXT 4644d1a9b70dc284a2f9ecfbca7add40 13.04.1992 06:29 1.303 SB_NOTE.TXT ffe13b7812b3d54c9da37910fa31d13e 11.04.1992 03:35 1.024 VGADICT.WL1 01193e402fd1f5b3d3a4218d639b3e90 11.04.1992 03:35 296.894 VGAGRAPH.WL1 f73a7efcda1ba860f9f8d1cea074dfdb 11.04.1992 03:35 1.635 VGAHEAD.WL1 189804e6baa05ff713e65d18785aa9e3 11.04.1992 04:09 737.844 VSWAP.WL1 a487b767ef0ec11417f6286f8c07868e 13.04.1992 06:22 87.943 WOLF1V.EXE 186abebeb24fef4d57849b1088391adc 15.02.1992 04:08 170 WOLFART.WL1 177a91bf53b6f496859e69ff422ce8bd 18 Datei(en), 1.303.100 Bytes
Screenshots
Version 1.0 (1992-04-late) Apogee Beta
Thanks to gerolf 👍
Compiled late April, 1992
Distributed by Apogee Software, Ltd.
READ-NOW.DOC
Wolfenstein 3-D Copyright 1992 Id Software Published by Apogee Software Productions *** BETA VERSION! -- REVIEWERS COPY ONLY *** Please do NOT distribute. This version of Wolfenstein 3-D is NOT shareware, nor in the public domain. It cannot be distributed by any person without Apogee's written permission. The final version will be released May 1st, 1992 into shareware. This version is incomplete, and contains known bugs. This version will only allow itself to be played a pre-determined number of times, then it will cease to function. It will stop working beyond May 1st, 1992. These safety measures are necessary because many of our other beta versions have been circulated on bulletin boards. These measures are simply our way of playing-it-safe. Scott Miller Apogee
General differences
- The main menu cursor starts off now at “Read This!” the first time
Graphical changes
- The “VGA version” logo on the initializing screen has been replaced by a “in COLOR” logo
Notes
- The really release date is unknown but
HELPART.WL1
,ORDERART.WL1
andWOLFART.WL1
are pretty filled out, so it was definitely between last Beta version and Initial release
File listing
- The timestamps aren't the original ones but thats all i have
|----------- md5sum -----------| 28.12.2014 03:59 712 AUDIOHED.WL1 05d3f03f4acbf4e0695349c1ee32a121 28.12.2014 03:59 233.828 AUDIOT.WL1 b0299cafd39183931a6aecce2ddbfb0c 28.12.2014 03:59 7.308 DEMO0.WL1 d627c333716f695d4959f9aefc898ba7 28.12.2014 03:59 2.136 DEMO1.WL1 7f19b88223b8e18557d39e10f6f5c35d 28.12.2014 03:59 1.160 HELPART.WL1 30cdfb97974dee1179a9b2bfa821c49d 28.12.2014 03:59 402 MAPHEAD.WL1 1132bd8452125835ebfcd17d54250a73 28.12.2014 03:59 94.670 MAPTEMP.WL1 5b794e4aa8d55f7d14ba8c983c6b0618 28.12.2014 03:59 70 ORDERART.WL1 c42722fc0901f399a1c2d7f4b3febd01 28.12.2014 03:59 801 READ-NOW.DOC a683226adeed720d6541e6d2434d4b65 28.12.2014 03:59 1.024 VGADICT.WL1 657e5ea4b4aba79b6652f47d2c935d10 28.12.2014 03:59 298.962 VGAGRAPH.WL1 3253def1c6cd2704dc03e2891437394e 28.12.2014 03:59 1.635 VGAHEAD.WL1 3074939622aff30d2059a69553f47236 28.12.2014 03:59 800.824 VSWAP.WL1 ef036e448ce164e4c43749f584f1fe7b 28.12.2014 04:12 86.525 WOLF1V.EXE 5655d5eb5b2423007f27719305365a46 28.12.2014 03:59 70 WOLFART.WL1 c42722fc0901f399a1c2d7f4b3febd01 15 Datei(en), 1.530.127 Bytes
Screenshots
Initial release
Version 1.0 (1992-05-05)
Released May 5, 1992
Distributed by Apogee Software, Ltd.
Released as Shareware version
Graphical changes
- The initializing screen displays the Apogee logo from now on
File listing
|----------- md5sum -----------| 05.05.1992 11:00 988 AUDIOHED.WL1 27c5bf36ceb771c20cec105153ca4ee7 05.05.1992 11:00 130.696 AUDIOT.WL1 8bdadb421e5327a88830c8c560b79835 05.05.1992 11:00 402 MAPHEAD.WL1 ed41668f5f1af0c9bcf0464961b9e4cd 05.05.1992 11:00 56.618 MAPTEMP.WL1 75668c68d30ce3b5d3c3be8354201a7a 05.05.1992 11:00 1.057 README.WL1 35dc44e7e3db5d2aa4b4816adb3728ac 05.05.1992 11:00 1.024 VGADICT.WL1 5679026c03e91995bf3f74ed0d7b8d4c 05.05.1992 11:00 295.394 VGAGRAPH.WL1 917a3a8a0d1a57afbc336993403cfbb6 05.05.1992 11:00 447 VGAHEAD.WL1 00001991fe97e9811daa1e9b7a490340 05.05.1992 11:00 707.072 VSWAP.WL1 50aebc9edc2de0c0a4622a7a59ae2097 05.05.1992 11:00 94.379 WOLF3D.EXE a5a5fc03016b06ac6df5f3e302ca65b3 10 Datei(en), 1.288.077 Bytes
Screenshots
Development versions
Version 1.1 (1992-05-14) 3-Episode Beta
Thanks to gerolf 👍
Compiled May 14, 1992
VGA version
README!.TXT
WOLFENSTEIN 3-D TRILOGY BETA RELEASE: 5/13/92 Okay, here's all three episodes to test. We need to know: o If it ever blows up o If any levels are too hard or too easy o " " bosses " " " " " " o If any levels look drab and boring o If there's enough ammo and healing in a level o If all the sounds sound appropriate and good Send us your beta reports as soon as possible! This goes out by March 22nd for sure! Aaah!
Notes
- This Beta version requires a date before December 25, 1992 otherwise the game hangs
- Still identifies itself as V1.0 on the initializing screen
File listing
|----------- md5sum -----------| 14.04.1992 04:35 1.024 AUDIODCT.WL3 7af30a3a43dcffb32e8349952415c2e0 10.05.1992 14:48 1.132 AUDIOHED.WL3 9098dcc61ec6e82a58aaf970dca89aae 10.05.1992 14:48 316.679 AUDIOT.WL3 4b6f54f65b08a0e0249766324e46dd8a 07.04.1992 23:02 508 CONFIG.WL3 27778547fb7e7f908fabe88bb1eb4580 14.05.1992 02:26 402 MAPHEAD.WL3 5461f92b4a09ed471c2403670e5f45d4 14.05.1992 02:26 144.896 MAPTEMP.WL3 8eb684d9eb6103513fa16bacb1bac5f1 14.05.1992 03:30 458 README!.TXT 73bc0353f5e458fe02ea1e162285ab28 14.05.1992 04:08 1.024 VGADICT.WL3 834b09a4c7deb5eb1038c29fb5b8201c 14.05.1992 04:08 301.690 VGAGRAPH.WL3 2434da79393a01e4d5246e56444650bb 14.05.1992 04:08 468 VGAHEAD.WL3 f1bf50fcf6ac388a0466a1fcd2810429 14.05.1992 01:58 1.183.232 VSWAP.WL3 250283e7a0fce4f365ca95571413e671 14.05.1992 04:14 97.727 WOLF3D.EXE c54b973e7661ad2ade9c4b002737791b 12 Datei(en), 2.049.240 Bytes
Screenshots
Version 1.1 (1992-05-31) 6-Episode Beta
Thanks to gerolf 👍
Compiled May 31, 1992
VGA version
README.TXT
Beta Testers: Here is the FINAL BETA of Id Software's Wolfenstein 3-D product. All six episodes are finished, with the following exceptions: * All the PARs aren't set (the 1:30 ones) * The High Scores screen doesn't show episode #'s Play them all (mostly 4-6; you've already played 2-3, right?) and tell us what you think about the new wall graphics (lots of 'em) and bosses. Schabbs should now be at an appropriate level of toughness, and Hitler is MUCH tougher. We're releasing this game REALLY SOON -- so the first BETA reports that come out will help us the MOST! Thanks for everything guys. If you would like an autographed copy of the Wolf3d Hint Book, send Jay a message requesting one. Later, John Romero Id Software, Inc.
Notes
- This Beta version requires a date before September 15, 1992 otherwise it quits with
Sorry, BETA-TESTING is over. Thanks for your help.
File listing
|----------- md5sum -----------| 30.05.1992 22:41 1.156 AUDIOHED.WL6 3bfac1f5de61d8a1a7df949fbde873fc 30.05.1992 22:41 317.049 AUDIOT.WL6 2150bc7150f7fa96f7c33d3509a99c5a 07.04.1992 22:58 508 CONFIG.WL6 27778547fb7e7f908fabe88bb1eb4580 31.05.1992 02:16 402 MAPHEAD.WL6 e84db3ccb185baea51fd3497e9bd6da3 31.05.1992 02:16 304.558 MAPTEMP.WL6 737cb44a39e26500da45abb1a1829292 31.05.1992 02:10 792 README.TXT e4ac36c82a7acc6e417705a9b7ac5236 31.05.1992 02:48 1.024 VGADICT.WL6 cac4245c6c2054103cb80619a20ae1c7 31.05.1992 02:48 300.189 VGAGRAPH.WL6 c325adf8cd8f0deb64aed15f81130a90 31.05.1992 02:48 477 VGAHEAD.WL6 5cd726dd0bd786ecadf403f561ea01bb 28.05.1992 22:19 1.545.912 VSWAP.WL6 a64e408723ecb6b33838d5c14998d28e 31.05.1992 02:52 98.553 WOLF3D.EXE 1794a9fb9e0b26c4a915775b2feb099f 11 Datei(en), 2.570.620 Bytes
Screenshots
Further releases
Version 1.0 to 1.1 Patch (1992-06-01)
Released June 01, 1992
Distributed by Apogee Software, Ltd.
Released for Shareware version
Notes
README.WL1
remains unchanged after the patch has been applied
File listing
|----------- md5sum -----------| 01.06.1992 19:48 578 DELPAT.BAT 71115ccee29dc6c4ced4b1061c017086 01.06.1992 19:48 323.419 PATCH.RTP 9c9199553e363eb9ac4affc671e976f4 01.06.1992 19:48 1.097 READ-NOW.W3D bd85c90569fab547af6da1f95c24e009 01.06.1992 19:48 3.134 RUNME.BAT 25572ebf5fae1cdf02b2210b54242b1c 01.06.1992 19:48 76.981 WPATCH.EXE 5a82dcdaa195b7780fb4d4b6a745ffa7 5 Datei(en), 405.209 Bytes
Version 1.1 (1992-06-01)
Released June 1, 1992
Distributed by Apogee Software, Ltd.
Released as Shareware version
Removed features
TAB + O
map debug code removedTAB + N
no clipping debug code removed- Shareware - A code is no longer displayed after the high scores in the high score table (was supposed to be used in a competition that was canceled)
New features
- DeathCam, which shows how you killed some bosses as a replay, added
- The level transition screen font graphic for
' has been added
- “Call Apogee say 'Snappity'” sign added
- Shareware - The Dirty Brick Wall 1 graphic is now included
- Shareware - The Dirty Brick Wall 1 Shaded graphic is now included
- Shareware - The Dirty Brick Wall 2 graphic is now included
- Shareware - The Dirty Brick Wall 2 Shaded graphic is now included
- Shareware - The Bones 2 graphic is now included
- Shareware - The Bones 3 graphic is now included
- Shareware - The Bones 4 graphic is now included
- Shareware - The Blue Utensils graphic is now included
- Shareware - The Stove graphic is now included
- Shareware - The Rack graphic is now included
- Shareware - The Vines graphic is now included
General changes
- Titles added above the tabs in the high scores table to make it clearer what the numbers indicate
- John Romero's best time for Episode 1 has been changed from 7:32 to 5:20 in the ordering information section and he's also titled as “Programming Director” instead of “Systems Engineer”
- When calling about information on how to join Apogee on America Online, the extension has been changed from “5703” to “6131” in the help section
- Apogee Games Collection on the Exec-PC BBS has been changed from file collection D to R in the ordering information section
- The ordering information for Canada has been fixed, “Edmondton” has been changed to “Edmonton”
- The commandline parameter for activating debug cheats has been changed from
-next
to-goobers
- The keys that have to be pressed to activate the debug cheats have changed from
Ctrl + Tab + Enter
toLAlt + LShift + Backspace
- Getting an extra life through collecting score now requires 40,000 points whereas 20,000 points was previously enough
- All the demos have been re-recorded
Graphical changes
- The knife graphic has changed so as to show you with covered instead of bare hands
- The pistol graphic has changed so as to show you with covered instead of bare hands
- The shading of some tiles on the title screen slightly altered
- The “Get Psyched!” sign has had a few pixels altered
- Kevin Cloud is now credited as “Computer Artist” instead of being listed under “Manual Design”
Level design changes
- E1L1 - The wooden room part in the level extended one tile too far toward the exit; this has been fixed
- E1L4 - A level 4 SS Guard has been changed to a level 3 SS Guard in the second room of the level
- E1L6 - Some cleanup done in inaccessible areas of the level
- E1L7 - The last room before the exit has been slightly redesigned
Fixed bugs
- The time will now be correct even if saving and loading your game
- Added a missing secret door to E1L7
- Some video problems fixed
Miscellaneous
- The end screen has been slightly altered, with a “™” having been added after the game title and an exclamation mark after the “by Id Software” part
MAPTEMP.WL1
has been renamed toGAMEMAPS.WL1
- Added a new empty file,
V1.1
File listing
|----------- md5sum -----------| 01.06.1992 11:10 1.156 AUDIOHED.WL1 58aa1b9892d5adfa725fab343d9446f8 01.06.1992 11:10 132.613 AUDIOT.WL1 d0fbaa02e8659afb80caf59398cda4b4 01.06.1992 11:10 27.448 GAMEMAPS.WL1 d50dfc66596c00622cf5731a7a071858 01.06.1992 11:10 402 MAPHEAD.WL1 d1b36a2025603c6d21d52c4f69b34902 01.06.1992 11:10 976 README.WL1 f7ee80cbbfe12da504cae8b59835c369 01.06.1992 11:10 3 V1.1 dadafe066983ab646e8550013fb7da13 01.06.1992 11:10 1.024 VGADICT.WL1 d868d2a672547e89586c33827a43bdaf 01.06.1992 11:10 296.826 VGAGRAPH.WL1 67922b6d026ced8f0830075359d31b5b 01.06.1992 11:10 462 VGAHEAD.WL1 fbe02c3719e1081f0f5a48dc4519691a 01.06.1992 11:10 742.912 VSWAP.WL1 c2cd4a5d3d4fef10e9da342f82ee3d8d 01.06.1992 11:10 97.605 WOLF3D.EXE a10b4097904600600744a49d1c05ad8d 11 Datei(en), 1.301.427 Bytes
Screenshots
Version 1.1 (1992-06-14)
Released June 14, 1992
Distributed by Apogee Software, Ltd.
Released as 3-Episode and 6-Episode version
General changes
- The secret elevator in E1L1 now works by using a secret floorcode instead of checking for a hardcoded x-axis
- The episode five description in the ordering information no longer mentions Castle Hollehammer and mentions just a dark dungeon instead
Graphical changes
- The machine gun graphic has changed so as to show you with covered instead of bare hands
- The “Call Apogee say 'Snappity'” sign now says “Call Apogee say 'Aardwolf'”
Level design changes
- E1L2 - In the secret area with ammo clips, the floor has been changed to match with the previous room
- E1L3 - Many secret areas have had their floor changed to match with the previous room
- E1L4 - Many secret areas have had their floor changed to match with the previous room
- E1L6 - In the secret area with the chaingun, the floor has been changed to match with the previous room
- E1L8 - In the secret area with first aid kits and ammo clips, the floor has been changed to match with the previous room
Fixed bugs
- Added a missing secret door to E1L8
- Fixed a typo in the help where a dot was missing after the J in B.J.
New bugs
- The secret elevator in E1L1 doesn't take you to the secret level because the secret floorcode is missing
Miscellaneous
- The file
V1.1
has been removed
Notes
- The registered version 1.1 is a slightly newer build than the shareware version
File listing - 3-Episode version
TODO
File listing - 6-Episode version
|----------- md5sum -----------| 10.06.1992 12:10 1.156 AUDIOHED.WL6 3bfac1f5de61d8a1a7df949fbde873fc 10.06.1992 12:10 317.049 AUDIOT.WL6 bb228b96fc12f2a658fc8033637ec051 10.06.1992 12:10 150.746 GAMEMAPS.WL6 05ee51e9bc7d60f01a05334b1cfab1a5 10.06.1992 12:10 402 MAPHEAD.WL6 accc0231d871a4350da4374d87b57d88 10.06.1992 12:10 1.024 VGADICT.WL6 d159e885f32e2355c6a31eaef350b902 10.06.1992 12:10 302.374 VGAGRAPH.WL6 977242319585dbd9a47c666d4b93fb3f 10.06.1992 12:10 477 VGAHEAD.WL6 9f0a9da0a8ac0b831c2fb5efd1a1e6fb 10.06.1992 12:10 1.545.400 VSWAP.WL6 82c20804eea23067e83bef88605cf982 10.06.1992 12:10 98.402 WOLF3D.EXE 9a1d0ba1e2224133966876993519806c 9 Datei(en), 2.417.030 Bytes
Screenshots - 3 and 6-Episode version
- The
.EXE
is the same so the screenshots are the same
Version 1.1 to 1.2 Patch (1992-06-28)
Released June 28, 1992
Distributed by Apogee Software, Ltd.
Released for Shareware, 3-Episode and 6-Episode version
This patch is also known as “The elevator fix”.
PATCH.DOC
To use this patch for Wolfenstein 3-D, you must copy the two files (MAPHEAD.WL? and GAMEMAPS.WL?) to your current Wolfenstein 3-D directory. Doing this will erase the current equivalent files, but that's exactly what you want to do. This patch will allow you to access the secret level from the first episode (first level) of the game. Thank you. If you want to get the full version shareware version that has this fix, look for file name #1WOLF12.ZIP. Thank you, Apogee Software
File listing - Shareware version
|----------- md5sum -----------| 22.06.1992 14:17 27.450 GAMEMAPS.WL1 f0bedeb1ba51baab557328693665ade2 22.06.1992 14:17 402 MAPHEAD.WL1 b9dcbe2d8c750dd0e64e498709144ba9 28.06.1992 01:21 501 PATCH.DOC 24fc31ee6499c90e70d062e779a7dd17 3 Datei(en), 28.353 Bytes
File listing - 3-Episode version
|----------- md5sum -----------| 22.06.1992 14:16 71.141 GAMEMAPS.WL3 cec494930f3ac0545563cbd23cd611d6 22.06.1992 14:16 402 MAPHEAD.WL3 37b7c2ecbdb2cd68c1ed8c381da06709 28.06.1992 01:21 501 PATCH.DOC 24fc31ee6499c90e70d062e779a7dd17 3 Datei(en), 72.044 Bytes
File listing - 6-Episode version
|----------- md5sum -----------| 22.06.1992 11:34 150.758 GAMEMAPS.WL6 a15b04941937b7e136419a1e74e57e2f 22.06.1992 11:34 402 MAPHEAD.WL6 42c7b607a33be82143e6525d481b8beb 28.06.1992 01:21 501 PATCH.DOC 24fc31ee6499c90e70d062e779a7dd17 3 Datei(en), 151.661 Bytes
Version 1.2 (1992-06-25/28)
Registered version released June 25, 1992
Shareware version released June 28, 1992
Distributed by Apogee Software, Ltd.
Released as Shareware, 3-Episode and 6-Episode version
Level design changes
- E5L6 - The entrance to the red brick section of the level has been altered
- E6L7 - Moved some objects around a secret block to prevent it from getting stuck
Fixed bugs
- The secret elevator in E1L1 now takes you correctly to the secret level as the secret floorcode has been added
- Some changes made to the maze in E2L8 to make you less likely to get stuck
New bugs
- Shareware - The map design fixes in Version 1.1 (1992-06-14) have not been carried over
Notes
- Erroneously identifies itself as V1.1 on the initializing screen and in the readme
File listing - Shareware version
|----------- md5sum -----------| 22.06.1992 11:11 1.156 AUDIOHED.WL1 58aa1b9892d5adfa725fab343d9446f8 22.06.1992 11:11 132.613 AUDIOT.WL1 4b6109e957b584e4ad7f376961f3887e 22.06.1992 11:11 27.450 GAMEMAPS.WL1 f0bedeb1ba51baab557328693665ade2 22.06.1992 11:11 402 MAPHEAD.WL1 b9dcbe2d8c750dd0e64e498709144ba9 22.06.1992 11:11 976 README.WL1 f7ee80cbbfe12da504cae8b59835c369 22.06.1992 11:11 1.024 VGADICT.WL1 ae59f89bef0bf7c868add5c15c9025c8 22.06.1992 11:11 296.813 VGAGRAPH.WL1 6368777d56f85f04624ae10bb896a415 22.06.1992 11:11 462 VGAHEAD.WL1 d898ae0616b5c617b80991ff65eb7cd4 22.06.1992 11:11 742.912 VSWAP.WL1 2134317f8e508e8cd1958572145f1f4a 22.06.1992 11:11 97.676 WOLF3D.EXE 1b1146a8059130b428e4b5f8ba361fa0 10 Datei(en), 1.301.484 Bytes
Screenshots - Shareware version
File listing - 3-Episode version
|----------- md5sum -----------| 22.06.1992 11:11 1.156 AUDIOHED.WL3 3bfac1f5de61d8a1a7df949fbde873fc 22.06.1992 11:11 317.049 AUDIOT.WL3 bb228b96fc12f2a658fc8033637ec051 22.06.1992 11:11 71.141 GAMEMAPS.WL3 cec494930f3ac0545563cbd23cd611d6 22.06.1992 11:11 402 MAPHEAD.WL3 37b7c2ecbdb2cd68c1ed8c381da06709 22.06.1992 11:11 1.024 VGADICT.WL3 91faee015a71ab10a055594e58676754 22.06.1992 11:11 300.914 VGAGRAPH.WL3 d2e91743d57c8b69abfd0d409b402880 22.06.1992 11:11 468 VGAHEAD.WL3 99f935f709d0b321bf7e802ad475561a 22.06.1992 11:11 1.265.152 VSWAP.WL3 5c1dca14b022bf54e57d6c285f34a057 22.06.1992 11:11 98.402 WOLF3D.EXE 9a1d0ba1e2224133966876993519806c 9 Datei(en), 2.055.708 Bytes
File listing - 6-Episode version
Thanks to silentnight 👍
|----------- md5sum -----------| 22.06.1992 11:11 1.156 AUDIOHED.WL6 3bfac1f5de61d8a1a7df949fbde873fc 22.06.1992 11:11 317.049 AUDIOT.WL6 bb228b96fc12f2a658fc8033637ec051 22.06.1992 11:11 150.758 GAMEMAPS.WL6 a15b04941937b7e136419a1e74e57e2f 22.06.1992 11:11 402 MAPHEAD.WL6 42c7b607a33be82143e6525d481b8beb 22.06.1992 11:11 1.024 VGADICT.WL6 d159e885f32e2355c6a31eaef350b902 22.06.1992 11:11 302.374 VGAGRAPH.WL6 977242319585dbd9a47c666d4b93fb3f 22.06.1992 11:11 477 VGAHEAD.WL6 9f0a9da0a8ac0b831c2fb5efd1a1e6fb 22.06.1992 11:11 1.545.400 VSWAP.WL6 82c20804eea23067e83bef88605cf982 22.06.1992 11:11 98.402 WOLF3D.EXE 9a1d0ba1e2224133966876993519806c 9 Datei(en), 2.417.042 Bytes
Screenshots - 3 and 6-Episode version
- The
.EXE
is the same so the screenshots are the same
Version 1.3
Never released
Version 1.4 (1992-11-01)
Released November 1, 1992
Distributed by Apogee Software, Ltd.
Released as Shareware, 3-Episode and 6-Episode version
New features
- Joystick calibration is now possible when activating joystick control
General changes
- Added a note to the ordering screen when looking through the “Nocturnal Missions” package that the 3-Episode version is required
- Added information about Spear of Destiny into the ordering information section
- Foreign ordering information updated
- All the demos have been re-recorded
Graphical changes
- The initializing screen background is more detailed
- The leftmost section of the HUD now says “Floor” instead of “Level”
- The Table with Chairs graphic has been slightly changed
- The Chandelier graphic has been slightly changed
- The Green Plant graphic has been slightly changed
- The Skeleton graphic has been slightly changed
- The Table graphic has been slightly changed
- The Crown graphic has been slightly changed
- The Elevator Switch graphics have been slightly changed
- The Elevator Wall has been slightly changed
- One of the internal fonts has been slightly changed
Level design changes
- E1L2 - One of the cells used to have a hole that lead to another cell; it has been removed
- E1L3 - Some cleanup done to the level removing some unecessary objects
- E1L5 - Some enemies in the level have been moved around
- E1L8 - Some enemies in the level have been moved around
- E2L2 - The Crown maze has been redesigned to be more trap-like
- E2L3 - Some enemies in the level have been moved around
- E2L4 - One of the secret areas has been slightly changed
- E2L4 - The dud door rooms have been slightly changed
- E2L5 - A Guard has been moved slightly
- E2L8 - The skeletons leading to the Aardwolf sign in the maze have been
- E2L10 - Some enemies in the level have been moved around
- E3L1 - One tile in the level has changed from blue brick to gray brick
- E3L4 - A secret room entrance has been redesigned
- E3L5 - Fixed the Officer in the elevator not being deaf
- E3L10 - Some enemies in the level have been moved around
- E4L1 - A Guard has been moved slightly
- E4L2 - Some enemies in the level have been moved around
- E4L3 - Some enemies in the level have been moved around
- E4L4 - Some enemies in the level have been moved around
- E4L8 - The gold key door behind the secret block has been moved
- E5L1 - The room before the gold key room has been slightly redesigned
- E5L3 - The entrance to the elevator has been slightly redesigned
- E5L5 - A Guard has been moved slightly
- E5L6 - Fixed the Guard in the elevator not being deaf
- E5L7 - Fixed the Guard in the elevator not being deaf
- E5L8 - Fixed the SS in the elevator not being deaf
- E6L2 - Some enemies in the level have been moved around
- E6L4 - An SS has been turned 90 degrees
- E6L5 - An Officer has been made deaf
- E6L8 - Some enemies in the level have been moved around
- E6L9 - Some enemies in the level have been moved around
- E6L10 - In the secret area with two extra lives, the floor has been changed to match with the previous room
Fixed bugs
- One of the secret areas in E6L5 didn't work as it had an object placed behind it; this has been fixed
- Shareware - The map design fixes in version 1.1 (1992-06-14) have now been carried over properly
Miscellaneous
- Registered - The exit screen now mentions that your mother will be very disappointed instead of your hard drive getting erased if playing an illegal copy
- Shareware - The exit screen now displays the price of the hint book instead of the “Nocturnal Missions” package
- Shareware - The main game
.EXE
is calledW3D-E1.EXE
- Shareware - The file
README.WL1
has been removed - All files now carry their actual modify dates
File listing - Shareware version
|----------- md5sum -----------| 06.06.1992 14:06 1.156 AUDIOHED.WL1 58aa1b9892d5adfa725fab343d9446f8 06.06.1992 14:06 132.613 AUDIOT.WL1 4b6109e957b584e4ad7f376961f3887e 28.08.1992 20:56 27.425 GAMEMAPS.WL1 30fecd7cce6bc70402651ec922d2da3d 28.08.1992 20:56 402 MAPHEAD.WL1 7b6dd4e55c33c33a41d1600be5df3228 08.10.1992 19:59 1.024 VGADICT.WL1 b0339c09404875813882dc7ed05ebac7 08.10.1992 19:59 326.561 VGAGRAPH.WL1 56b2f6dec7dd920603428b519dd67fad 08.10.1992 19:59 471 VGAHEAD.WL1 41935c02a25e383f74058bf3584bb95f 27.08.1992 08:45 742.912 VSWAP.WL1 6efa079414b817c97db779cecfb081c9 08.10.1992 23:28 109.959 W3D-E1.EXE 998945a6c0cedc2634b539a26b7f60a6 9 Datei(en), 1.342.523 Bytes
Screenshots - Shareware version
File listing - 3-Episode version
TODO
File listing - 6-Episode version
TODO
Screenshots - 3 and 6-Episode version
- The
.EXE
is the same so the screenshots are the same
TODO
Version 1.4 (1992-12-15/22)
Registered version released December 15, 1992
Shareware version released December 22, 1992
Distributed by Apogee Software, Ltd.
Released as Shareware, 3-Episode and 6-Episode version
General changes
- Updated Apogee Software postal address in the ordering instructions in the game
Miscellaneous
- The game files no longer carry their actual modify dates
- Shareware - The main game
.EXE
is calledWOLF3D.EXE
File listing - Shareware version
|----------- md5sum -----------| 03.12.1992 09:29 1.156 AUDIOHED.WL1 58aa1b9892d5adfa725fab343d9446f8 03.12.1992 09:29 132.613 AUDIOT.WL1 4b6109e957b584e4ad7f376961f3887e 22.12.1992 12:23 34.101 CATALOG.EXE 630e90f10533669bb6457f9ed6c8e82c 03.12.1992 09:29 27.425 GAMEMAPS.WL1 30fecd7cce6bc70402651ec922d2da3d 03.12.1992 09:29 402 MAPHEAD.WL1 7b6dd4e55c33c33a41d1600be5df3228 22.05.1992 12:37 2.564 ORDER.FRM 46ef18545c84a5292d318d1fefd993eb 17.12.1992 05:34 6.090 READ1ST.TXT 01ae4413c4c37f8fde803a1423f1a960 22.12.1992 12:31 1.221 VENDOR.DOC 862874001d78ee1467f29835b308818e 03.12.1992 09:29 1.024 VGADICT.WL1 76a6128f3c0dd9b77939ce8313992746 03.12.1992 09:29 326.568 VGAGRAPH.WL1 74decb641b1a4faed173e10ab744bff0 03.12.1992 09:29 471 VGAHEAD.WL1 61bf1616e78367853c91f2c04e2c1cb7 03.12.1992 09:29 742.912 VSWAP.WL1 6efa079414b817c97db779cecfb081c9 03.12.1992 09:29 109.959 WOLF3D.EXE 998945a6c0cedc2634b539a26b7f60a6 13 Datei(en), 1.386.506 Bytes
Screenshots - Shareware version
File listing - 3-Episode version
TODO
File listing - 6-Episode version
TODO
Screenshots - 3 and 6-Episode version
- The
.EXE
is the same so the screenshots are the same
TODO
Version 1.4 (1993-08-03) (The no-cheats version)
Released August 3, 1993
Distributed by Apogee Software, Ltd.
Released as Shareware, 3-Episode and 6-Episode version
Changes compared to Version 1.4 (1992-12-15/22)
General changes
- The
-goobers
commandline parameter used to activate the debug cheats has been overwritten with seven empty spaces making it difficult to activate the debug mode
Notes
- This version was created because Apogee Software went through an era when they couldn't stand cheat codes.
- The 3-Eposide version contains the
-goobers
executable
File listing - Shareware version
|----------- md5sum -----------| 01.01.1993 11:40 (1.156) AUDIOHED.WL1 58aa1b9892d5adfa725fab343d9446f8 01.01.1993 11:40 132.613 AUDIOT.WL1 4b6109e957b584e4ad7f376961f3887e 03.08.1993 11:00 (28.715) CATALOG.EXE 3c6d37aef5858866f3a1b1280221bb3e 01.01.1993 11:40 (27.425) GAMEMAPS.WL1 30fecd7cce6bc70402651ec922d2da3d 01.01.1993 11:40 402 MAPHEAD.WL1 7b6dd4e55c33c33a41d1600be5df3228 03.08.1993 11:00 3.321 ORDER.FRM 622e8c1cef3dcab0ee4fb2b081454d39 01.01.1993 11:40 1.024 VGADICT.WL1 76a6128f3c0dd9b77939ce8313992746 01.01.1993 11:40 (326.568) VGAGRAPH.WL1 74decb641b1a4faed173e10ab744bff0 01.01.1993 11:40 (471) VGAHEAD.WL1 61bf1616e78367853c91f2c04e2c1cb7 01.01.1993 11:40 742.912 VSWAP.WL1 6efa079414b817c97db779cecfb081c9 01.01.1993 11:40 (109.959) WOLF3D.EXE 87b311d6383c5df2aad6f4963d13995c 11 Datei(en), 1.374.566 Bytes
Screenshots - Shareware version
File listing - 3-Episode version
Thanks to gerolf 👍
01.01.1993 20:40 1.156 AUDIOHED.WL3 3bfac1f5de61d8a1a7df949fbde873fc 01.01.1993 20:40 317.049 AUDIOT.WL3 bb228b96fc12f2a658fc8033637ec051 01.01.1993 20:40 70.957 GAMEMAPS.WL3 8d9f2c0f47e02d405a6b785217679299 01.01.1993 20:40 402 MAPHEAD.WL3 e2c198389a3e112fcee9eed0ad2e5784 01.01.1993 20:40 1.024 VGADICT.WL3 551032afa9376a653fb1a9c89d016115 01.01.1993 20:40 331.199 VGAGRAPH.WL3 cdfd8fda49da38891247ce156b5816d8 01.01.1993 20:40 477 VGAHEAD.WL3 e440c6b8364049d891d50857f98d4819 01.01.1993 20:40 1.265.152 VSWAP.WL3 5c1dca14b022bf54e57d6c285f34a057 01.01.1993 20:40 110.715 WOLF3D.EXE da82afe5e7c8098b1d3d762775d7853a 9 Datei(en), 2.098.131 Bytes
File listing - 6-Episode version
|----------- md5sum -----------| 01.01.1993 11:40 (1.156) AUDIOHED.WL6 a41af25a2f193e7d4afbcc4301b3d1ce 01.01.1993 11:40 (320.209) AUDIOT.WL6 2385b488b18f8721633e5b2bdf054853 01.01.1993 11:40 (150.652) GAMEMAPS.WL6 a4e73706e100dc0cadfb02d23de46481 01.01.1993 11:40 402 MAPHEAD.WL6 b8d2a78bc7c50da7ec9ab1d94f7975e1 01.01.1993 11:40 1.024 VGADICT.WL6 adb10b0d6fdddba9fcc3d1a7c16937e7 01.01.1993 11:40 (334.506) VGAGRAPH.WL6 4e96d7b4e89a5b3a4beeebf5d7d87eb7 01.01.1993 11:40 486 VGAHEAD.WL6 a08905e2b0d299b3fad259f90c0efb1a 01.01.1993 11:40 (1.545.400) VSWAP.WL6 a6d901dfb455dfac96db5e4705837cdb 01.01.1993 11:40 110.715 WOLF3D.EXE 3bd10f3cd7236f4706eda3d19cb6c4a1 10 Datei(en), 2.464.550 Bytes
Screenshots - 3 and 6-Episode version
- The
.EXE
is the same so the screenshots are the same
Version 1.4 (1993-09-03) (id Software, Inc.)
Released September 3, 1993
Distributed by id Software, Inc. respectively Mindscape, Inc.
Released as 6-Episode version
Removed features
- The help screen/ordering information section has been removed
General changes
F1
now functions as a boss key instead of bringing up the help menu- The post-episode texts no longer include mentions of either ordering the “Nocturnal Missions” or the Hint Book from Apogee
Graphical changes
- The Apogee Software logo on the initializing screen has been replaced by an id Software logo
Miscellaneous
- The exit screen has been cut down with all ordering information removed
File listing
|----------- md5sum -----------| 04.02.1993 14:01 1.156 AUDIOHED.WL6 a41af25a2f193e7d4afbcc4301b3d1ce 04.02.1993 14:01 320.209 AUDIOT.WL6 2385b488b18f8721633e5b2bdf054853 04.02.1993 13:54 150.652 GAMEMAPS.WL6 a4e73706e100dc0cadfb02d23de46481 04.02.1993 13:54 402 MAPHEAD.WL6 b8d2a78bc7c50da7ec9ab1d94f7975e1 02.09.1993 18:54 1.024 VGADICT.WL6 ccad1a688ebafad9856eca085a20dfc4 02.09.1993 18:54 276.096 VGAGRAPH.WL6 f18b07d6ba988b8505415f7446235366 02.09.1993 18:54 450 VGAHEAD.WL6 9059afb104a51140bd0c127b73717197 04.02.1993 14:02 1.545.400 VSWAP.WL6 a6d901dfb455dfac96db5e4705837cdb 03.09.1993 11:25 259.310 WOLF3D.EXE 8ed31fa77d893d8553279af131fdb296 9 Datei(en), 2.554.699 Bytes
Screenshots
Version 1.4 (1993-09-13) (GT Interactive, Inc.)
Released September 13, 1993
Distributed by GT Interactive, Inc.
Released as 6-Episode version
Graphical changes
- The id Software logo on the initializing screen has been replaced by a GT Interactive logo
- The credits screen has slightly changed, the mention of Apogee has been removed and the other entries have been moved around
- The level transition screen font graphic for
2
has been altered
File listing
|----------- md5sum -----------| 04.02.1993 14:01 1.156 AUDIOHED.WL6 a41af25a2f193e7d4afbcc4301b3d1ce 04.02.1993 14:01 320.209 AUDIOT.WL6 2385b488b18f8721633e5b2bdf054853 04.02.1993 13:54 150.652 GAMEMAPS.WL6 a4e73706e100dc0cadfb02d23de46481 04.02.1993 13:54 402 MAPHEAD.WL6 b8d2a78bc7c50da7ec9ab1d94f7975e1 13.09.1993 11:41 1.024 VGADICT.WL6 6208972e3235d27abd8809e4addb94dd 13.09.1993 11:41 275.782 VGAGRAPH.WL6 b7afba708774f954f5168396744f9495 13.09.1993 11:41 450 VGAHEAD.WL6 a4357d285773ff4ed314655ddeba44e7 04.02.1993 14:02 1.545.400 VSWAP.WL6 a6d901dfb455dfac96db5e4705837cdb 02.09.1993 18:59 259.310 WOLF3D.EXE e3cc1ffe63c05d53c2fac7f829e3f97c 9 Datei(en), 2.554.385 Bytes
Screenshots
Version 1.4 (1994-04-13) (GT Interactive, Inc.)
Released April 13, 1994
Distributed by GT Interactive, Inc.
Released as 6-Episode version
Removed features
- A code is no longer displayed after the high scores in the high score table (was supposed to be used in a competition that was canceled)
Graphical changes
- The level transition screen font graphic for
2
has been changed back to its previous graphic - The level transition screen font graphic for
!
has been altered - The level transition screen font graphic for
' has been altered
- The “Call Apogee say 'Aardwolf'” sign has been replaced by a pile of bones
New bugs
- The B.J. portrait that appears during the level transition screen no longer animates
Miscellaneous
- The error screen that may appear if the game crashes no longer tells you to call Apogee and report the error
File listing
|----------- md5sum -----------| 12.04.1994 23:40 1.156 AUDIOHED.WL6 a41af25a2f193e7d4afbcc4301b3d1ce 12.04.1994 23:40 320.209 AUDIOT.WL6 2385b488b18f8721633e5b2bdf054853 12.04.1994 23:40 150.652 GAMEMAPS.WL6 a4e73706e100dc0cadfb02d23de46481 12.04.1994 23:40 402 MAPHEAD.WL6 b8d2a78bc7c50da7ec9ab1d94f7975e1 12.04.1994 23:40 1.024 VGADICT.WL6 dec8939cff5a4ec27ae7b43e8f52ec28 12.04.1994 23:40 275.774 VGAGRAPH.WL6 8b40b5b785f898e229bf1c2f2e3ee003 12.04.1994 23:40 450 VGAHEAD.WL6 8e75e3ffb842ed3d08abe6ffea97b231 12.04.1994 23:40 1.544.376 VSWAP.WL6 b8ff4997461bafa5ef2a94c11f9de001 12.04.1994 23:40 109.589 WOLF3D.EXE 56f24e74ad4fe1836b0ac9047e59df78 9 Datei(en), 2.403.632 Bytes
Screenshots
Version 1.4g (1994-10-01)
Released October 1, 1994
Distributed by Apogee Software, Ltd.
Released as 6-Episode version
Changes compared to Version 1.4 (1993-08-03) (The no-cheats version)
General changes
- The
-goobers
commandline parameter used to activate the debug cheats was re-added
Miscellaneous
- A text file,
AARDWOLF.TXT
, is included with the game files - A binary file to setup address, DMA channel and interrupt for SoundBlaster,
SETBLAST.EXE
, is included with the game files
File listing
|----------- md5sum -----------| 01.10.1994 11:40 1.073 AARDWOLF.TXT 081bd2a7887057498c7a209218cc38fb 01.10.1994 11:40 1.156 AUDIOHED.WL6 a41af25a2f193e7d4afbcc4301b3d1ce 01.10.1994 11:40 320.209 AUDIOT.WL6 2385b488b18f8721633e5b2bdf054853 01.10.1994 11:40 150.652 GAMEMAPS.WL6 a4e73706e100dc0cadfb02d23de46481 01.10.1994 11:40 2.606 LICENSE.DOC 00ff49882c301cff6aca11700fb59e49 01.10.1994 11:40 402 MAPHEAD.WL6 b8d2a78bc7c50da7ec9ab1d94f7975e1 01.10.1994 11:40 5.913 ORDER.FRM 0d31f362153df49087d40ce132c8a24e 01.10.1994 11:40 76.751 SETBLAST.EXE 6b5c21fcb4aba0afb9e46a465f3cb63e 01.10.1994 11:40 1.024 VGADICT.WL6 adb10b0d6fdddba9fcc3d1a7c16937e7 01.10.1994 11:40 334.506 VGAGRAPH.WL6 4e96d7b4e89a5b3a4beeebf5d7d87eb7 01.10.1994 11:40 486 VGAHEAD.WL6 a08905e2b0d299b3fad259f90c0efb1a 01.10.1994 11:40 1.545.400 VSWAP.WL6 a6d901dfb455dfac96db5e4705837cdb 01.10.1994 11:40 110.715 WOLF3D.EXE da82afe5e7c8098b1d3d762775d7853a 13 Datei(en), 2.550.893 Bytes
Screenshots
Version 1.4 (1998-03-13) (Activision Publishing, Inc.)
Released March 13, 1998
Distributed by Activision Publishing, Inc.
Released as 6-Episode version
Changes compared to Version 1.4 (1994-04-13) (GT Interactive, Inc.)
Graphical changes
- The GT Interactive logo on the initializing screen has been replaced by a Activision Publishing logo
Miscellaneous
- The exit screen has been removed
- A Windows icon,
WOLF.ICO
, is included with the game files
Notes
- There's no installer package for this version, because it was distributed on CD only. Curiously, there's a installer package found on some of these CDs, but this contains the Version 1.4 (1994-04-13) (GT Interactive, Inc.)
File listing
|----------- md5sum -----------| 13.04.1994 05:40 1.156 AUDIOHED.WL6 a41af25a2f193e7d4afbcc4301b3d1ce 13.04.1994 05:40 320.209 AUDIOT.WL6 2385b488b18f8721633e5b2bdf054853 13.04.1994 05:40 150.652 GAMEMAPS.WL6 a4e73706e100dc0cadfb02d23de46481 13.04.1994 05:40 402 MAPHEAD.WL6 b8d2a78bc7c50da7ec9ab1d94f7975e1 13.04.1994 05:40 1.024 VGADICT.WL6 dec8939cff5a4ec27ae7b43e8f52ec28 13.04.1994 05:40 275.774 VGAGRAPH.WL6 8b40b5b785f898e229bf1c2f2e3ee003 13.04.1994 05:40 450 VGAHEAD.WL6 8e75e3ffb842ed3d08abe6ffea97b231 13.04.1994 05:40 1.544.376 VSWAP.WL6 b8ff4997461bafa5ef2a94c11f9de001 02.09.1997 16:04 2.238 WOLF.ICO dee97b065055ba5f21d4f1df737c1228 27.01.1998 19:13 108.779 WOLF3D.EXE ce402023d1c5dc16307c62df639940cb 10 Datei(en), 2.405.060 Bytes
Discussion
thanks, good info